
irregular, sienna-red terracotta underground, stones or tiles of the same type as walls around or deep blue sky a large water plant leaf inside the endless ocean or inside a beautiful natural pond (realistic)+ a dimly illuminated underground cave (inside soil or rock), rounded, some dark tunnel entrances visible (but not reachable), maybe some roots or stalagtites/stalagmites a black keyboard as developing underground, on a desk, with screen and mouse and speakers around, inside a neutral room an enormous open hand as underground and black background dark gray rough hexagonal rocks of various height coming from far below rising to far above (fog), with green moss, and light gray or almost white sky desert dunes and medium to dark blue summer sky, cloudless, no vegetation, just a few stones here and there As I don't experience anything like that in real life.I wonder if you could develop other editor backgrounds, too: But, making the exterior really bright simply because I'm inside a building looking out a window seems very extreme to me.

I understand the desire for photorealism. What should be happening instead? The exterior should not appear too bright. What happens when the bug occurs? I can't make out enemy players or details when standing in a building inside a window. But, even walking right up to the window the exterior will appear unrealistically bright and over-exposed. The over exposure is particularly strong when you're a few feet away from a window. Go inside any building that allows access to rooms with windows.

Steps: How can we find the bug ourselves? Join a match on Rotterdam. How often does the bug occur? Every time (100%) But, it does exist on most other maps as well. Making it impossible to see clear details or make out other players. Summarize your bug When standing inside a building and looking out a window, the exterior will appear overly bright and over-exposed. When did this happen? (dd.mm.yy hh:mm) 100119 1151 Which part of the game is the issue happening in? Multiplayer
